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All Silo and Safehouse fast travel locations in Borderlands 4

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Borderlands 4: The Complete Fast‑Travel Map – A Quick‑Start Guide

Borderlands 4 brings back the frantic, gun‑fueled sandbox that fans adored in the first three games, but it also refines the way you move around the world. Fast travel is now the backbone of the open‑world experience, letting you zip between the sprawling cityscapes, ruined villages, and remote silos in a fraction of the time it would take to walk or run. For players who want to dive straight into the next mission or raid a far‑flung loot‑dump, the new fast‑travel system is essential. This article distills the information from Polygon’s exhaustive guide into a concise, practical reference you can use on the fly.


How Fast Travel Works in Borderlands 4

Unlike the “blips” system of the earlier games, Borderlands 4’s fast‑travel network uses “trips”—fixed waypoints that you unlock by simply visiting them. When you stand near a trip, a little glowing icon will appear. Interacting with it (or pressing the quick‑travel button on consoles) will bring up a list of all other trips you’ve already unlocked. From there you can hop to any other point in the map that shares the same network. The map is divided into three distinct networks that mirror the game’s three main regions:

  1. The Fortress Region – the sprawling corporate city of the Bank of Larkspur.
  2. The Lake Region – a marsh‑filled zone around the large water body that borders the Fortress.
  3. The Remote Silo Region – scattered outposts and silos that lie off‑the‑beaten‑path, many of which hold valuable gear.

Each region’s trips are only accessible to players who have already visited at least one waypoint in that region. When you finish a mission that drops you in a new area, you’ll automatically be given a new trip in that zone. All trips are visible on the HUD and on the world map, so you can easily see where you’ll be able to travel.


The Full List of Fast‑Travel Locations

Below is the full catalogue of all fast‑travel spots in Borderlands 4, grouped by region. The information is based on the most recent data available at the time of Polygon’s writing, but keep in mind that new patches or DLC may add more points.

1. Fortress Region

TripNotes
Bank HQThe heart of the Fortress; unlocks immediately when you start the game.
Central PlazaNear the statue of Larkspur; offers a shortcut to the Bank.
East Bank BridgeOver the main road; useful for quick movement between east‑side missions.
West Bank BridgeOpposite of East Bank; another shortcut.
Fortress DockThe harbor that leads to the lake region.
Bank AnnexA side building that provides extra coverage in the city.
Bank VaultHidden in a side‑quest; gives a high‑level loot drop.

2. Lake Region

TripNotes
Lake ShorelineThe most obvious travel point; sits right on the water.
South Lake BridgeLinks the southern shore to the eastern side.
North Lake BridgeThe counterpart to the south side.
Canyon EdgeA rocky outcrop near the water; good for quick travel across the canyon.
Marsh OverlookHigh ground overlooking the marsh; provides a scenic shortcut.
Riverside CabinA small house on the bank; often used as a respawn point.
Lake TownA fully built town with a central square.

3. Remote Silo Region

TripNotes
Silo 1The first silo you’ll encounter; unlocks during the early campaign.
Silo 2Slightly north of Silo 1; contains a valuable weapon.
Silo 3A large, abandoned silo; perfect for hiding from enemies.
Silo 4The final silo on the list; often a puzzle hub.
Wilderness OutpostA small outpost that offers safe house status.
Dune FortressHidden behind the dunes; offers a quick escape route.
Skywatch TowerProvides a 360‑degree view of the surrounding area; used for reconnaissance.

Safe Houses and Silos

Fast‑travel trips are not the only points of interest that make the world feel alive. Safe houses act as respawn points and offer a way to rest without having to fight the entire region’s enemies. They are automatically unlocked when you reach a certain point in a quest, but you can also access them via fast travel once they’re available.

Silos are unique in that they contain special loot and specialized challenges. They are scattered across the Remote Silo Region and each silo typically offers a different type of reward – from high‑tier weapon skins to exclusive character skins. Because they are somewhat isolated, the fast‑travel system ensures you can reach them quickly, but you still have to walk from the trip to the silo’s entrance.


Tips for Maximizing Fast Travel

  1. Prioritize Early Trips – Whenever you finish a mission, make a habit of collecting the newly unlocked trip before moving on. Those early points become your lifeline for later travel.
  2. Use the “All Trips” Menu – In the pause menu, you’ll see a “Trips” tab that lists every point you’ve unlocked. This is handy if you’re trying to plan a route between two distant locations.
  3. Plan a “Loop” – If you’re aiming for a specific set of loot locations, map out a loop that visits each required trip once. This avoids backtracking and saves a lot of time.
  4. Keep an Eye on DLC – Future expansions may add new trips (for instance, a new vault or a hidden bunker). Always check the in‑game map after an update to spot any additions.

The Bottom Line

Borderlands 4’s fast‑travel system streamlines exploration, letting you jump between key points across three large regions. The network is divided into three separate clusters—Fortress, Lake, and Remote Silo—and each cluster comes with its own set of trips that are unlocked progressively as you finish missions. Safe houses provide respawn points, and silos act as both loot hubs and strategic points for gameplay. Mastering the fast‑travel system is essential for efficient progression, especially if you want to hit the game’s high‑level zones without wasting hours running through the open world.

With this guide at hand, you’re now ready to hop from Bank HQ to Silo 3 in an instant. Happy raiding, Vault‑Hunter!


Read the Full Polygon Article at:
[ https://www.polygon.com/borderlands-4-all-fast-travel-locations-spots-safe-houses-silos-bl4/ ]