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Oneofthefirstever Americanvideogamemagazinesisnowavailableonlineforfree

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  Computer Entertainer ran from 1982-1990.

Rediscovering Electronic Games: The Pioneering American Video Game Magazine Now Free Online


In a remarkable boon for video game historians, enthusiasts, and nostalgia seekers alike, one of the earliest and most influential American magazines dedicated to video games has been fully digitized and made available for free online. Electronic Games, often hailed as a trailblazer in gaming journalism, can now be browsed and downloaded at no cost through the Internet Archive. This development opens up a treasure trove of retro content that captures the dawn of the video game industry in the United States, offering a vivid snapshot of an era when arcades ruled, home consoles were emerging, and personal computers were just beginning to enter the gaming fray.

Founded in 1981 by a trio of visionary writers—Arnie Katz, Bill Kunkel, and Joyce Worley—Electronic Games emerged at a pivotal moment in gaming history. The magazine was born out of the explosive popularity of arcade hits like Space Invaders, Pac-Man, and Asteroids, which had transformed public entertainment spaces and sparked a cultural phenomenon. Katz, Kunkel, and Worley, who had previously collaborated on gaming columns for other publications, saw the need for a dedicated periodical that treated video games as a serious and evolving medium. Their inaugural issue, dated Winter 1981, featured a striking cover dominated by an Asteroids screenshot, symbolizing the raw, pixelated excitement of the time. Inside, readers were treated to in-depth articles, reviews, and previews that went beyond mere gameplay tips, delving into the technology, culture, and future potential of electronic entertainment.

What set Electronic Games apart from its contemporaries was its comprehensive scope. While early gaming coverage often appeared sporadically in tech or hobbyist magazines, this publication was laser-focused on the burgeoning industry. It covered everything from coin-operated arcade machines to the latest home systems like the Atari 2600 and Intellivision. As personal computers gained traction, the magazine expanded its purview to include early PC gaming, discussing titles for platforms like the Apple II and Commodore 64. Features included interviews with game designers, such as Atari's Nolan Bushnell, and analyses of industry trends, like the rise of role-playing games or the impact of Japanese imports. The writing style was engaging and accessible, blending enthusiasm with critical insight—Kunkel, for instance, was known for his witty prose and deep knowledge, earning him the moniker "The Game Doctor."

The magazine's initial run lasted until 1985, a period that coincided with the infamous video game crash of 1983, which saw the North American market plummet due to market saturation and low-quality titles. Electronic Games documented this turbulent time, providing commentary on the crash's causes and speculating on recovery paths. Despite the industry's woes, the publication maintained an optimistic tone, championing innovations and predicting the medium's resilience. After a hiatus, it was revived in 1992 under the name Electronic Games Monthly, adapting to a new landscape dominated by Nintendo's NES, Sega's Genesis, and the advent of CD-ROM technology. This second incarnation ran until 1996, covering the transition to 16-bit consoles, the early days of online gaming, and even the emergence of 3D graphics in titles like Doom and Tomb Raider.

The digitization effort, spearheaded by the dedicated Retromags community—a group of volunteers passionate about preserving gaming media—has resulted in high-quality scans of nearly every issue. Users can flip through pages as if holding the physical copies, complete with original advertisements that evoke the era's commercial zeal. Think glossy ads for the ColecoVision console or promotions for mail-order game cartridges. This archive not only preserves the text but also the visual artistry, from colorful illustrations to early screenshots that look charmingly primitive by today's standards.

For modern audiences, exploring Electronic Games offers more than just nostalgia; it's a window into the foundational narratives of video game culture. Articles from the early 1980s discuss the psychological appeal of games, debating whether they fostered addiction or enhanced problem-solving skills—debates that echo today's conversations about gaming's societal impact. The magazine also highlighted gender dynamics in gaming, with pieces encouraging female participation in what was then a male-dominated hobby. Moreover, it chronicled technological milestones, such as the shift from vector graphics to raster displays, and predicted trends like virtual reality, which seemed like science fiction at the time but are now commonplace.

One standout issue from 1982, for example, features a cover story on Defender, the fast-paced shooter that defined arcade intensity, complete with strategy guides and developer insights. Another from 1983 previews the Atari 5200, hyping its advanced controllers while cautioning about compatibility issues with older games. In the revival era, a 1993 edition dives into Street Fighter II's cultural phenomenon, analyzing its competitive scene and influence on fighting games. These pieces aren't just reviews; they're cultural artifacts that reveal how games were perceived as an art form, a business, and a social force.

The availability of Electronic Games online democratizes access to this history, allowing researchers, students, and casual fans to study the evolution of gaming journalism. Before the internet era, magazines like this were primary sources of information, building communities through reader letters, high-score contests, and classified ads for game trades. Katz, Kunkel, and Worley's work laid the groundwork for today's sprawling gaming media landscape, influencing outlets that cover everything from esports to indie development.

In an age where digital preservation is crucial amid the fragility of physical media, this archive ensures that the voices of gaming's pioneers endure. Whether you're a veteran gamer reminiscing about quarters spent at arcades or a newcomer curious about the roots of titles like Fortnite or The Legend of Zelda, Electronic Games provides an invaluable resource. It's a reminder that video games, once dismissed as fleeting fads, have grown into a global powerhouse, and this magazine was there at the very beginning, chronicling every pixelated step.

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